In the chapter entitled Am I Crazy? of my forthcoming book – The House of Jezebel: Fulfilling Destiny in Spite of Your Upbringing, I share the following memories of my religious [ithoughts_tooltip_glossary-glossary glossary-id=”227″]upbringing[/ithoughts_tooltip_glossary-glossary].

My Jezebel raised me according to the Southern Baptist doctrine. Highly active in the church, my earliest memory is reciting The Lord’s Prayer as my bedtime prayer along the blessing often recited before eating: “Thank you Lord for the food we are about to receive to nourish the body for Christ’s sake. Amen!”

At our family church, my Jezebel served as the choir director, Sunday school teacher, and Vacation Bible Study coordinator, which meant we rarely missed church, with our services being held on 2nd and 4th Sundays. For the 1st and 3rd Sundays, my Jezebel played for other Baptist churches in the area while 5th Sundays was our “day of rest” – unless of course someone’s [ithoughts_tooltip_glossary-glossary glossary-id=”215″]revival[/ithoughts_tooltip_glossary-glossary] was starting up.

By my teenage years, church lost its flavor. I only went to church when I wanted to get out of the house and when I did go, I never experienced any type of divine encounter. It was more of me going out of guilt or fear as my Jezebel had convinced me that I’d soon be struck down by God if I didn’t go (and go every week).

Satan has been the best friend the church has ever had, as he had kept it open all these years. ~Anton Szandor LaVey, The Satanic Bible

In the early to mid-80s, well-to-do families in the American South possessed a home computer. My family was no exception as we owned the best-selling Commodore 64. As an only child, it was a saving grace over the long hot summers.  I’d spend hours playing games like Where in the USA… or Where in the World is Carmen Sandiego? or my all-time favorite Dungeons of the Algebra Dragons. Its safe to say that I complex math was the only thing Algebra Dragons taught, I also learned something about spiritual warfare.

The game’s backdrop is centered in a multi-story dungeon. As the main character, you are portrayed as a short-legged red-headed youngster. The multi-fold objective is to find two golden keys, then find your way out to safety. As best stated in a 1985 review: “There are three floors in the dungeon and where you are when you decide to exit determines how many ladders you must find.”1 Although this may sound easy, its far from it because you are not alone.